CommonEvent 75
Name = "スキル：遊ぶ701～720"

  ControlVariables([11, 11, 0, 2, 1, 5])
  ConditionalBranch([1, 100, 0, 702, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["nero_fc1", 0, 0, 2])
      ShowText(["\\n<Nero>"])
      ShowText(["I will not forgive you!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Nero struck a pose!"])
      ShowText(["But no one is watching..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["nero_fc1", 0, 0, 2])
      ShowText(["\\n<Nero>"])
      ShowText(["The silver scythe shining in the dark night..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Nero is practicing his catchphrase..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["nero_fc1", 0, 0, 2])
      ShowText(["\\n<Nero>"])
      ShowText(["Fall to the depths of the earth!!"])
      Script(["interrupt_skill(3297)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["nero_fc1", 0, 0, 2])
      ShowText(["\\n<Nero>"])
      ShowText(["I made this."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a treat from Nero!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([455, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Acquired 'Ultimate Salad'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["nero_fc1", 0, 0, 2])
      ShowText(["\\n<Nero>"])
      ShowText(["Fall to the depths of the earth!!"])
      Script(["interrupt_skill(3298)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 703, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["nero_fc2", 0, 0, 2])
      ShowText(["\\n<Nero>"])
      ShowText(["I will not forgive you!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Nero struck a pose!"])
      ShowText(["But no one is watching..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["nero_fc2", 0, 0, 2])
      ShowText(["\\n<Nero>"])
      ShowText(["The silver scythe shining in the dark night..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Nero is practicing his catchphrase..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["nero_fc2", 0, 0, 2])
      ShowText(["\\n<Nero>"])
      ShowText(["Fall to the depths of the earth!!"])
      Script(["interrupt_skill(3297)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["nero_fc2", 0, 0, 2])
      ShowText(["\\n<Nero>"])
      ShowText(["I made this."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a treat from Nero!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([455, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Acquired 'Ultimate Salad'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["nero_fc2", 0, 0, 2])
      ShowText(["\\n<Nero>"])
      ShowText(["Fall to the depths of the earth!!"])
      Script(["interrupt_skill(3298)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 704, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["neris_fc1", 1, 0, 2])
      ShowText(["\\n<Neris>"])
      ShowText(["I'm going to marry Daddy!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Neris boldly declared!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["neris_fc1", 0, 0, 2])
      ShowText(["\\n<Neris>"])
      ShowText(["Ha! Haa!!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Neris is swinging her weapon around..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["neris_fc1", 0, 0, 2])
      ShowText(["\\n<Neris>"])
      ShowText(["Ha! Haa!!"])
      Script(["interrupt_skill(3291)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["neris_fc1", 0, 0, 2])
      ShowText(["\\n<Neris>"])
      ShowText(["I made this!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a treat from Neris!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([440, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Steamed Salamander'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["neris_fc1", 0, 0, 2])
      ShowText(["\\n<Neris>"])
      ShowText(["I love playing with fire~♪"])
      Script(["interrupt_skill(3295)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 705, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["neris_fc2", 1, 0, 2])
      ShowText(["\\n<Neris>"])
      ShowText(["I'm going to marry Daddy!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Neris boldly declared!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["neris_fc2", 0, 0, 2])
      ShowText(["\\n<Neris>"])
      ShowText(["Ha! Haa!!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Neris is swinging her weapon around..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["neris_fc2", 0, 0, 2])
      ShowText(["\\n<Neris>"])
      ShowText(["Ha! Haa!!"])
      Script(["interrupt_skill(3291)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["neris_fc2", 0, 0, 2])
      ShowText(["\\n<Neris>"])
      ShowText(["I made this!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a treat from Neris!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([440, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Steamed Salamander'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["neris_fc2", 0, 0, 2])
      ShowText(["\\n<Neris>"])
      ShowText(["I love playing with fire~♪"])
      Script(["interrupt_skill(3295)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 706, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["nurukox_fc1", 7, 0, 2])
      ShowText(["\\n<Null Cogito>"])
      ShowText(["……………………"])
      ChangeState([0, 706, 0, 11])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Null Cogito fell asleep..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
      ShowText(["\\n<Null Cogito>"])
      ShowText(["Is there no fish...? How about an apple?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Null Cogito is sneakily stealing food..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
      ShowText(["\\n<Null Cogito>"])
      ShowText(["...Kyukyu!?"])
      Script(["interrupt_skill(3293)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
      ShowText(["\\n<Null Cogito>"])
      ShowText(["Use this..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a treat from Null Cogito!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([2301, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Acquired 'Great Gem of Physical Enhancement'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
      ShowText(["\\n<Null Cogito>"])
      ShowText(["The power of Chaos..."])
      Script(["interrupt_skill(3320)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 707, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["chaos_fc1", 0, 0, 2])
      ShowText(["\\n<Chaos>"])
      ShowText(["I am Alpha and Omega, the beginning and the end..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Chaos is practicing her catchphrase..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["chaos_fc1", 0, 0, 2])
      ShowText(["\\n<Chaos>"])
      ShowText(["Babaaan!!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Chaos strikes a pose!"])
      ShowText(["But no one is watching..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["chaos_fc1", 0, 0, 2])
      ShowText(["\\n<Chaos>"])
      ShowText(["Unleashing my power..."])
      Script(["interrupt_skill(3320)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["chaos_fc1", 0, 0, 2])
      ShowText(["\\n<Chaos>"])
      ShowText(["This is my favorite..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["A gift from Chaos!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([457, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Acquired 'Fairy Parfait'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["chaos_fc1", 0, 0, 2])
      ShowText(["\\n<Chaos>"])
      ShowText(["Can you see my eyes...?"])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 709, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Black Alice is giggling..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Black Alice is thinking of something wicked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["So, did you enjoy the castle...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Black Alice is having a conversation with the teddy bear..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["Well, the teddy bear ate..."])
      ShowText(["No, the teddy bear found it, you see."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Black Alice has found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["Teddy bear bomb, ha!"])
      Script(["interrupt_skill(3306)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 710, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Black Alice is giggling..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Black Alice is thinking of something wicked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["So, did you enjoy the castle...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Black Alice is having a conversation with the teddy bear..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["Well, the teddy bear ate..."])
      ShowText(["No, the teddy bear found it, you see."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Black Alice has found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8th_fc1", 5, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["Teddy bear bomb, ha!"])
      Script(["interrupt_skill(3306)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 711, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Black Alice is giggling..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Black Alice is thinking of something wicked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["So, did you enjoy the castle...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Black Alice is having a conversation with the teddy bear..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["Well, the teddy bear ate..."])
      ShowText(["No, the teddy bear found it, you see."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Black Alice has found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8th_fc2", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["Teddy bear bomb, ha!"])
      Script(["interrupt_skill(3306)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 712, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Black Alice is giggling..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Black Alice is thinking of something wicked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["Stand back..."])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["I'll give you this..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["A gift from Black Alice!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([2481, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Acquired 'Great Stone of the One Who Dislikes Nothing'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8th_fc2", 3, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["The power of chaos is raging..."])
      Script(["interrupt_skill(3320)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 713, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Black Alice is giggling..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8th_fc4", 4, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Black Alice is thinking of something wicked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8th_fc4", 2, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["Stand back..."])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["I'll give you this..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["A gift from Black Alice!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([2481, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Acquired 'Great Stone of the One Who Dislikes Nothing'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8th_fc4", 0, 0, 2])
      ShowText(["\\n<Black Alice>"])
      ShowText(["The power of chaos is raging..."])
      Script(["interrupt_skill(3320)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 714, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8th_fc3", 0, 0, 2])
      ShowText(["\\n<Devouring Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Devouring Alice is giggling..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8th_fc3", 0, 0, 2])
      ShowText(["\\n<Devouring Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Devouring Alice is thinking of something wicked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8th_fc3", 0, 0, 2])
      ShowText(["\\n<Devouring Alice>"])
      ShowText(["So, did you enjoy the castle...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Devouring Alice is having a conversation with the teddy bear..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8th_fc3", 0, 0, 2])
      ShowText(["\\n<Devouring Alice>"])
      ShowText(["Well, the teddy bear ate..."])
      ShowText(["No, the teddy bear found it, you see."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Devouring Alice found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8th_fc3", 0, 0, 2])
      ShowText(["\\n<Devouring Alice>"])
      ShowText(["Teddy bear bomb, ha!"])
      Script(["interrupt_skill(3306)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 715, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
      ShowText(["\\n<Hat Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Hat Alice is giggling……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
      ShowText(["\\n<Hat Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Hat Alice is thinking of something wicked……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
      ShowText(["\\n<Hat Alice>"])
      ShowText(["Hehe... everyone is working hard, aren't they?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Hat Alice is watching from a high place……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
      ShowText(["\\n<Hat Alice>"])
      ShowText(["Oh dear, a poor traveler..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Hat Alice found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
      ShowText(["\\n<Hat Alice>"])
      ShowText(["Let's hold back..."])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 716, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8thx_fc1", 1, 0, 2])
      ShowText(["\\n<Umbrella Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Umbrella Alice is giggling……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8thx_fc1", 1, 0, 2])
      ShowText(["\\n<Umbrella Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Umbrella Alice is thinking of something wicked……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8thx_fc1", 1, 0, 2])
      ShowText(["\\n<Umbrella Alice>"])
      ShowText(["Hehe... everyone is working hard, aren't they?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Umbrella Alice is watching from a high place……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8thx_fc1", 1, 0, 2])
      ShowText(["\\n<Umbrella Alice>"])
      ShowText(["Oh dear, a poor traveler..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Umbrella Alice found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8thx_fc1", 1, 0, 2])
      ShowText(["\\n<Umbrella Alice>"])
      ShowText(["Let's hold back..."])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 717, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
      ShowText(["\\n<Red Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Red Alice is giggling……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
      ShowText(["\\n<Red Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Red Alice is thinking of something wicked……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
      ShowText(["\\n<Red Alice>"])
      ShowText(["Hehe... everyone is working hard, aren't they?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Red Alice is watching from a high place……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
      ShowText(["\\n<Red Alice>"])
      ShowText(["Oh dear, a poor traveler..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Red Alice found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8thx_fc1", 2, 0, 2])
      ShowText(["\\n<Red Alice>"])
      ShowText(["Let's hold back..."])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 718, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8thx_fc1", 3, 0, 2])
      ShowText(["\\n<Winter Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Winter Alice is giggling……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8thx_fc1", 3, 0, 2])
      ShowText(["\\n<Winter Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Winter Alice is thinking of something wicked……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8thx_fc1", 3, 0, 2])
      ShowText(["\\n<Winter Alice>"])
      ShowText(["Hehe... everyone is working hard, aren't they?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Winter Alice is watching from a high place……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8thx_fc1", 3, 0, 2])
      ShowText(["\\n<Winter Alice>"])
      ShowText(["Oh dear, a poor traveler..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Winter Alice found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8thx_fc1", 3, 0, 2])
      ShowText(["\\n<Winter Alice>"])
      ShowText(["Let's hold back..."])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 719, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
      ShowText(["\\n<Sword Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sword Alice is giggling……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
      ShowText(["\\n<Sword Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sword Alice is thinking of something wicked……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
      ShowText(["\\n<Sword Alice>"])
      ShowText(["Hehe... everyone is working hard, aren't they?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sword Alice is watching from a high place……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
      ShowText(["\\n<Sword Alice>"])
      ShowText(["Oh dear, a poor traveler..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sword Alice found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8thx_fc1", 4, 0, 2])
      ShowText(["\\n<Sword Alice>"])
      ShowText(["Let's hold back..."])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 720, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8thx_fc1", 5, 0, 2])
      ShowText(["\\n<Martial Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Martial Alice is giggling..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8thx_fc1", 5, 0, 2])
      ShowText(["\\n<Martial Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Martial Alice is thinking of something mischievous..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8thx_fc1", 5, 0, 2])
      ShowText(["\\n<Martial Alice>"])
      ShowText(["Hehe... everyone is working hard, aren't they?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Martial Alice is watching from a high place..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8thx_fc1", 5, 0, 2])
      ShowText(["\\n<Martial Alice>"])
      ShowText(["Oh dear, a poor traveler..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Martial Alice has found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8thx_fc1", 5, 0, 2])
      ShowText(["\\n<Martial Alice>"])
      ShowText(["Let's hold back..."])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Empty([])
